How can we best use that? By casting a Glyph Spell right before a long rest and have the trigger be a secret word that you say when you wake up. You recover the spell slot after the long rest and get the spell's benefit when you wake up without needing to Concentrate. Mage Armor same thing, spell without burning the spell slot 4. Death Ward 6. Darkvision 7. Invisibility 8.
Magic Weapon possibly, depends on targeting requirements 9. See Invis Fly What other ones? None of those will work: When you cast this spell, you inscribe a glyph that harms other creatures, If the spell in the glyph doesn't harm, it's not allowed. First off it costs gp per casting. You could argue that single creature could apply to the caster, but then there is also the "self" target to most beneficial spells.
None of those will work: If the spell in the glyph doesn't harm, it's not allowed. Hmmmm damn, that does seem to be a problem. Ah well, thanks for the good catch, sadly knocks this idea down. Gets worse That actually wouldn't be a problem. But because it has to be a harmful spell, the idea doesn't work.
A search of Sage Advice doesn't reveal much, but my gut instinct is that it won't be allowed. I think "harms" in this case is indicative of intent, but is hard to This is, admittedly, probably too legalistic a reading of the text, but since "harm" is not particularly well-defined, the same thing that applies in the 3e bestow curse discussions where people can be "cursed" with things they actually want e.
In such an interpretation, you could have any spell that can target you be in your glyph, treating "harm" as a statement of intent, not an actual requirement. If so, my favorite use so far is to store up project image spells. Removing the Concentration requirement from them makes it a lot more useful, since you can keep it up and around while going about your normal day, swapping to it whenever you need to. One use that I could think of that I need to try in game, is magic circle glyph trap, lure the being near it and then cast planar binding.
I don't think it's hard to quantify "harm. Does it inflict a condition or a penalty? If it does absolutely nothing mechanically, I would say there is no harm. As such, Project Image doesn't harm anything. We can, and probably will, argue the definition of "harm", but without any physical or mental injury I think it's pretty clear there is no harm. You can definitely do it, but the recipient would have to come to you.
If you move the glyph more than 10' from where it was cast, then the glyph is broken and spell doesn't cast. You'd also have to cast Glyph of Warding at 5th level. And pay both ppells GP requirements. Yeah, given 5e's reliance on natural language, I will not argue the point. It's pretty clear what the intent is. I think it a more fun house-rule to ignore the "harm" clause, myself, but if it isn't a house rule, it's so close to being one as to make no difference.
If you really want that Does that also waive the Concentration requirement? Glyph of Warding has many uses, even for its cost and harm only features.
However as a DM and player, as long as it "harms" in any way shape or form such as contagion spell, it doesn't deal damage, but severely hinders the target I would call that fine. I have found several spells that work well, but if you want to encourage your players to use it, or want to use it as a player frequently. Make a magic arcane pen that can cast the spell once per long rest. This was used in Princes of the apocalypse as part of the temple of the Elder Elemental Eye. It also leaves little damage to the surroundings, except to the target that is.
One that was pointed out in the demiplane thread not my original idea is using a glyph of warding with banishment to let your clone, stored on the demiplane, speak a command phrase when you wake up as him to be banished back to your home plane.
Conveniently avoids having to spend a spell slot on going "home. Rats, doesn't look like it does :. Are there many spells with beneficial effects that could be seen as harmful? Polymorph and Haste are two I can think of become a dumb beast, lose an entire turn after the spell wears off.
I don't think you could rule haste as "harmful". Yes, it has a side effect after it finishes, but it's not "harmful" spell.
In addition, Polymorph wouldn't be harmful unless it transforms you into something that isn't useful. Like a fish out of water :. Like a fish out of water : I don't think you can rule polymorph out, simply because the classic "A witch turned me into a toad! I don't think you can rule polymorph out, simply because the classic "A witch turned me into a toad!
Exactly - it has to be something that isn't useful. Having it turn you into a T-Rex wouldn't be "harmful". Here's a question, though - if it's not undergoing Concentration rules can it be dismissed? You are stuck till you die, are dispelled, or an hour passes. I can see enough situations where it would be for it to fit. In particular, paired glyphs that trigger "polymorph into a T-Rex" and suggestion "Your allies have been replaced by doppelgangers who murdered the originals; take revenge," would be pretty nasty.
Unless there are dismissal rules of which I am unaware which is possible , I don't think so. As a simplistic example to examine this: can a non-Illusionist caster cause a minor illusion of a shrub he conjured to disappear if he no longer wants it there? Or does he have to wait for the minute to be up and for it to go away on its own?
Absolutely - but you wouldn't want to cast that on yourself as a "buff" : Unless there are dismissal rules of which I am unaware which is possible , I don't think so. THat's an interesting idea - I guess they'd have to use a cantrip action in order to dismiss it? Absolutely - but you wouldn't want to cast that on yourself as a "buff" : The point being that, if you can create it in that circumstance, you can create just one of the two glyphs of warding, and "forget" the suggestion one.
In which case it now is a buff for anybody who triggers it and considers "being a T-Rex" a buff. They could at least use minor illusion again to create a new illusion, which automatically cancels the shrub. But that isn't technically dismissing it; it's casting a new illusion.
Even if said new illusion is of a "pff" sound made as the shrub disappears, they technically did cast a new illusion, not dismiss the old one. So the question stands: can they just dismiss it, or do they have to do something that is not "dismiss spell" to make it end early? The point being that, if you can create it in that circumstance, you can create just one of the two glyphs of warding, and "forget" the suggestion one. Yeah, I guess so. But that's clearly a workaround.
I think any DM would say no or at least I would. THat's a really good question, and probably another topic. Are there minor illusions everywhere that people have investigated and just won't go away.
Illusion litter? I'd argue it should be allowed because it is inconsistent to allow it if there is another glyph nearby but not if there isn't, and that such a trap should be doable.
Heck, if your fear is of attacking mages, you could have the traps be polymorph into a T-Rex traps just to drop their int and kill their casting. That your non-mage guardsmen can also activate them to their advantage is a side benefit, at that point. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.
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