Halo reach where is stockpile




















You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. External Links RSS. This is a basic guide on how to set up Stockpile. Create one of the following and place it where you want the Flags to be brought Usually Goals for different game types are set in the same place right on top of each other. Rate this:.

Like this: Like Loading Is there anything wrong? Change it! Edit this page Discuss this page Page history. Recent contributors to this article The following users recently contributed to this page:.

Stockpile gameplay. User Info: Dan How do you get it unlegitly? User Info: tubb From: coolnessmancool How do you get it unlegitly? GT: DonShetland. Who the hell were you replying to then dude? More topics from this board Halo Noob and I only play campaigns..

What is best weapons in each of the games? How do you pilot the Falcon in New Alexandria? Side Quest 3 Answers No view of weapon and all info in upper corners disappeard? Tech Support 2 Answers. Ask A Question. Flag There're 8 possible flag spawn locations. Whenever a flag despawns, a new flag will randomly spawn on the map.

There will only be 4 flags on the map at any time. Additional boundary check scripts are added to some of the maps to despawn flags out of bound. Announcer The announcer will make some of these announcements during the game The scripts will start playing a countdown alarm sound 10 seconds before colleting the flags.

Scoring This part of the whole scripts is really complicated , and is what caused the game to support 2 teams only. My biggest goal while building this is to give players who drop the flags inside their base the points they deserve, and prevent teammates from stealing points from each other, which happeded in Halo Reach beta. The general idea of how it works is that a unique number is assigned to every red and blue team players, and each flags have their own "scoring slot".

When a flag was dropped into a base, it checks which team its last know "carrier" belongs to. If the carrier is on the same team as the base, the flag then records the carrier's unique number and stores it inside its scoring slot, after which the slot is "locked" the flag will not update the slot anymore.



0コメント

  • 1000 / 1000